Version: 2022.3
言語: 日本語
public void Simulate (float t);
public void Simulate (float t, bool withChildren= true);
public void Simulate (float t, bool withChildren= true, bool restart= true);
public void Simulate (float t, bool withChildren= true, bool restart= true, bool fixedTimeStep= true);

パラメーター

t Time period in seconds to advance the ParticleSystem simulation by. If restart is true, the ParticleSystem will be reset to 0 time, and then advanced by this value. If restart is false, the ParticleSystem simulation will be advanced in time from its current state by this value.
withChildren Fast-forward all child Particle Systems as well.
restart 再起動し最初から再生します。
fixedTimeStep Time の "Fixed Time" の値に基づいて、システムを固定した間隔でのみ更新します。

説明

Fast-forwards the Particle System by simulating particles over the given period of time, then pauses it.

関連項目: Play, Pause functions.

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