Version: 2022.3
言語: 日本語
public static bool IsTouching (Collider2D collider1, Collider2D collider2);

パラメーター

collider1 The Collider to check if it is touching collider2.
collider2 The Collider to check if it is touching collider1.

戻り値

bool collider1collider2 が接触しているか。

説明

Checks whether the passed Colliders are in contact or not.

It is important to understand that checking whether Colliders are touching or not is performed against the last physics engine update; that is the state of touching Colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the Colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.


public static bool IsTouching (Collider2D collider, ContactFilter2D contactFilter);

パラメーター

Collider The Collider to check if it is touching any other Collider filtered by the contactFilter.
contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

戻り値

bool Whether the Collider is touching any other Collider filtered by the contactFilter or not.

説明

Checks whether the passed Colliders are in contact or not.

It is important to understand that checking whether Colliders are touching or not is performed against the last physics engine update; that is the state of touching Colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the Colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.


public static bool IsTouching (Collider2D collider1, Collider2D collider2, ContactFilter2D contactFilter);

パラメーター

collider1 The Collider to check if it is touching collider2.
collider2 The Collider to check if it is touching collider1.
contactFilter The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.

戻り値

bool collider1collider2 が接触しているか。

説明

Checks whether the passed Colliders are in contact or not.

It is important to understand that checking whether Colliders are touching or not is performed against the last physics engine update; that is the state of touching Colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the Colliders will not be shown as touching. This function returns the same collision results as the physics collision or trigger callbacks.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961