Version: 2021.3
public void ProcessTilemapChanges ();

説明

Processes Tilemap changes for Collider updates immediately, if there are any.

Tilemap changes for Collider updates are normally handled in the LateUpdate step. If immediate changes are required, use this to have the changes in the Tilemap reflected immediately. Calling this will not process changes if the TilemapCollider2D is not enabled.

Copyright © 2020 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961