Version: 2022.3
言語: 日本語
public Vector3 TransformVector (Vector3 vector);

説明

ローカル空間からワールド空間へ vector を変換します。

This operation is not affected by position of the transform, but it is affected by scale. The returned vector may have a different length than vector.

If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVector

If you need to transform many vectors at once consider using Transform.TransformVectors instead as it is much faster than repeatedly calling this function.

See Also:Transform.TransformVectors, Transform.InverseTransformVector, Transform.TransformPoint, Transform.TransformDirection.


public Vector3 TransformVector (float x, float y, float z);

説明

ローカル空間からワールド空間へ x、y、z を変換します。

This operation is not affected by position of the transform, but is is affected by scale. The returned vector may have a different length than vector.

If you need the inverse operation to transform from world space to local space you can use Transform.InverseTransformVector

If you need to transform many vectors at once consider using Transform.TransformVectors instead as it is much faster than repeatedly calling this function.

See Also:Transform.TransformVectors, Transform.InverseTransformVector, Transform.TransformPoint, Transform.TransformDirection.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961