Version: 2017.1
public void SetTexture (int kernelIndex, string name, Texture texture);
public void SetTexture (int kernelIndex, int nameID, Texture texture);

파라미터

kernelIndex For which kernel the texture is being set. See FindKernel.
nameID Property name ID, use Shader.PropertyToID to get it.
name Name of the buffer variable in shader code.
texture Texture to set.

설명

Set a texture parameter.

This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture.enableRandomWrite.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

See Also: FindKernel, SetBuffer, RenderTexture.enableRandomWrite.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961