ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.
| collider | The collider that was hit by the controller. | 
| controller | The controller that hit the collider. | 
| gameObject | The game object that was hit by the controller. | 
| moveDirection | The direction the CharacterController was moving in when the collision occured. | 
| moveLength | How far the character has travelled until it hit the collider. | 
| normal | The normal of the surface we collided with in world space. | 
| point | The impact point in world space. | 
| rigidbody | The rigidbody that was hit by the controller. | 
| transform | The transform that was hit by the controller. |