size | Width/height of a cube face in pixels. |
format | Pixel data format to be used for the Cubemap. |
mipmap | Should mipmaps be created? |
Create a new empty cubemap texture.
The texture will be size
on each side and can be created with or without mipmaps.
Usually you will want to set the colors of the texture after creating it, using
SetPixel and Apply functions.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Cubemap texture; void Start() { texture = new Cubemap(128, TextureFormat.RGBA32, false); } }