Version: 2017.1

GameObject.SendMessageUpwards

매뉴얼로 전환
public void SendMessageUpwards (string methodName, object value= null, SendMessageOptions options= SendMessageOptions.RequireReceiver);

파라미터

methodName The name of the method to call.
value An optional parameter value to pass to the called method.
options Should an error be raised if the method doesn't exist on the target object?

설명

Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.

The receiving method can choose to ignore the argument by having zero parameters. If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

Note that messages will not be sent to inactive objects (ie, those that have been deactivated in the editor or with the SetActive function).

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void ApplyDamage(float damage) { print(damage); } void Example() { gameObject.SendMessageUpwards("ApplyDamage", 5.0F); } }
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