Version: 2017.1
public void OnNetworkDestroy ();

설명

This is invoked on clients when the server has caused this object to be destroyed.

This can be used as a hook to invoke effects or do client specific cleanup.

using UnityEngine;
using UnityEngine.Networking;

class Bomb : NetworkBehaviour { public override void OnNetworkDestroy() { // play explosion sound } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961