class in UnityEngine
Base class for all objects Unity can reference.
Any public variable you make that derives from Object gets shown in the inspector as a drop target, allowing you to set the value from the GUI.
|Should the object be hidden, saved with the scene or modifiable by the user?
|The name of the object.
|Returns the instance id of the object.
|Returns the name of the game object.
|Removes a gameobject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Makes the object target not be destroyed automatically when loading a new scene.
|Returns the first active loaded object of Type type.
|Returns a list of all active loaded objects of Type type.
|Clones the object original and returns the clone.