Version: 2017.1

Renderer.SetPropertyBlock

매뉴얼로 전환
public void SetPropertyBlock (MaterialPropertyBlock properties);

설명

Lets you add per-renderer material parameters without duplicating a material.

This is recommended when changing material properties often. With multithreaded rendering, it is more efficient than setting properties directly on the material.

See Also: MaterialPropertyBlock, GetPropertyBlock.

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