Version: 2017.1
public void OnStateMachineEnter (Animator animator, int stateMachinePathHash);

파라미터

animator The Animator playing this state machine.
stateMachinePathHash The full path hash for this state machine.

설명

Called on the first Update frame when making a transition to a StateMachine. This is not called when making a transition into a StateMachine sub-state.

The evaluation flow must pass by an Entry node to actually get this callback.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961