Class for texture handling.
Use this to create textures on the fly or to modify existing texture assets.
| blackTexture | Get a small texture with all black pixels. | 
| whiteTexture | Get a small texture with all white pixels. | 
| format | The format of the pixel data in the texture (Read Only). | 
| mipmapCount | How many mipmap levels are in this texture (Read Only). | 
| Texture2D | Create a new empty texture. | 
| Apply | Actually apply all previous SetPixel and SetPixels changes. | 
| Compress | Compress texture into DXT format. | 
| GetPixel | Returns pixel color at coordinates (x, y). | 
| GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). | 
| GetPixels | Get the pixel colors from the texture. | 
| GetPixels32 | Get a block of pixel colors in Color32 format. | 
| GetRawTextureData | Get raw data from a texture. | 
| LoadRawTextureData | Fills texture pixels with raw preformatted data. | 
| PackTextures | Packs multiple Textures into a texture atlas. | 
| ReadPixels | Read pixels from screen into the saved texture data. | 
| Resize | Resizes the texture. | 
| SetPixel | Sets pixel color at coordinates (x,y). | 
| SetPixels | Set a block of pixel colors. | 
| SetPixels32 | Set a block of pixel colors. | 
| UpdateExternalTexture | Updates Unity texture to use different native texture object. | 
| CreateExternalTexture | Creates Unity Texture out of externally created native texture object. | 
| GenerateAtlas | Packs a set of rectangles into a square atlas, with optional padding between rectangles. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| anisoLevel | Anisotropic filtering level of the texture. | 
| dimension | Dimensionality (type) of the texture (Read Only). | 
| filterMode | Filtering mode of the texture. | 
| height | Height of the texture in pixels. (Read Only) | 
| mipMapBias | Mip map bias of the texture. | 
| width | Width of the texture in pixels. (Read Only) | 
| wrapMode | Texture coordinate wrapping mode. | 
| wrapModeU | Texture U coordinate wrapping mode. | 
| wrapModeV | Texture V coordinate wrapping mode. | 
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |