Version: 2017.1

설명

Specular convolution (aka Prefiltered Environment Map).

Each pixel of this Cubemap texture is replaced with the integral of incident illumination towards corresponding direction weighted with the Phong lobe. Each mip map is convolved with varying Phong exponent - high resolution mip maps represent glossy reflection while low resolution mips are very blurry and useful for very rough specular reflection.

Can be used to reflect light on glossy and rough objects by sampling with the reflection vector.

See Also: TextureImporterSettings.cubemapConvolution.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961