Version: 2017.2

DynamicGI.UpdateMaterials

매뉴얼로 전환
Obsolete public static void UpdateMaterials (Renderer renderer);

파라미터

renderer The Renderer to use when searching for a system to update.
terrain The Terrain to use when searching for systems to update.

설명

Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.

The third overload specifies a region of the terrain that needs to be updated. This makes sure that only the systems that overlap with the specified rectangle get updated, which could help improve performance. The coordinates are specified the same way as in TerrainData.SetAlphamaps.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961