Version: 2017.2

PhysicsRaycaster.ComputeRayAndDistance

매뉴얼로 전환
protected void ComputeRayAndDistance (EventSystems.PointerEventData eventData, out Ray ray, out float distanceToClipPlane);

파라미터

eventData The pointer event for which we will cast a ray.
ray The ray.
distanceToClipPlane The distance between the near and far clipping planes along the ray.

설명

Returns a ray going from camera through the event position and the distance between the near and far clipping planes along that ray.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961