Version: 2017.2
Experimental: this API is experimental and might be changed or removed in the future.

DrawRendererSettingsConstructor

매뉴얼로 전환
public DrawRendererSettings (Experimental.Rendering.CullResults cullResults, Camera camera, Experimental.Rendering.ShaderPassName shaderPassName);

파라미터

cullResults Culling results to use.
camera Camera to use. Camera's transparency sort mode is used to determine whether to use orthographic or distance based sorting.
shaderPassName Shader pass to use.

설명

Create a draw settings struct.

See Also: RenderLoop.DrawRenderers.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961