Version: 2017.2

Object.DontDestroyOnLoad

매뉴얼로 전환
public static void DontDestroyOnLoad (Object target);

설명

Makes the object target not be destroyed automatically when loading a new scene.

When loading a new level all objects in the scene are destroyed, then the objects in the new level are loaded. In order to preserve an object during level loading call DontDestroyOnLoad on it. If the object is a component or game object then its entire transform hierarchy will not be destroyed either.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Awake() { DontDestroyOnLoad(transform.gameObject); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961