Version: 2017.2
public static void SetPlayState (U playable, Playables.PlayState value);

파라미터

playable The Playable used by this operation.
value The new PlayState.

설명

Changes the current PlayState of the Playable.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable

PlayState.Playing: The local time of this Playable will be updated during the evaluation of the PlayableGraph.

PlayState.Paused: The local time of this Playable will not be updated during the evaluation of the PlayableGraph.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961