Version: 2017.2

설명

Smoothness map (formerly referred to as Glossiness).

Grayscale texture which defines how rough the surface is in 'Metallic' PBR workflows, or the size of specular highlights (glossiness) in non-PBR workflows. This is the inverse of the Roughness map. White areas are smoother and will produce sharp reflections, black areas are rougher and will produce blurry reflections.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961