Version: 2017.2
public void GetLocalCorners (Vector3[] fourCornersArray);

파라미터

fourCornersArray The array that corners are filled into.

설명

Get the corners of the calculated rectangle in the local space of its Transform.

Each corner provides it's local space value. The returned array of 4 vertices is clockwise. It starts bottom left and rotates to top left, then top right, and finally bottom left. Note that bottom left, for example, is an (x, y, z) vector with x being left and y being bottom.

Note: If the RectTransform is rotated in Z then the dimensions of the GetWorldCorners will not be changed.

See Also: GetWorldCorners.

using UnityEngine;

// GetLocalCorners(): // Rotate the local corners and display // the corner values.

public class ExampleClass : MonoBehaviour { RectTransform rt;

void Start() { rt = GetComponent<RectTransform>(); DisplayLocalCorners(); }

void DisplayLocalCorners() { Vector3[] v = new Vector3[4];

rt.rotation = Quaternion.AngleAxis(45, Vector3.forward); rt.GetLocalCorners(v);

Debug.Log("Local Corners"); for (var i = 0; i < 4; i++) { Debug.Log("Local Corner " + i + " : " + v[i]); } } }

See Also: GetWorldCorners.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961