Version: 2017.2

PostPlaybackState

enumeration

매뉴얼로 전환

설명

The state of a GameObject's activeness when a PlayableGraph stops.

변수

ActiveSet the GameObject to active when the PlayableGraph stops.
InactiveSet the GameObject to inactive when the PlayableGraph stops.
RevertRevert the GameObject to the active state it was before the PlayableGraph started.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961