Version: 2017.3
public static bool Execute (GameObject target, EventSystems.BaseEventData eventData, EventFunction<T> functor);

파라미터

target Target GameObject.
eventData Data associated with the Executing event.
functor Function to execute on the gameObject components.

반환

bool Was there a handler for the event.

설명

Execute the event of type T : IEventSystemHandler on GameObject.

The event will be executed on all components on the GameObject that can handle it.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961