Version: 2017.3

GameObject.GetComponentInParent

매뉴얼로 전환
public Component GetComponentInParent (Type type);

파라미터

type Type of component to find.

설명

Returns the component of Type type in the GameObject or any of its parents.

Recurses upwards till it finds a valid component. Returns null if no component found. Only component on active Game Objects are returned.

using UnityEngine;
using System.Collections;

public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object

void Start() { HingeJoint hinge = gameObject.GetComponentInParent(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) hinge.useSpring = false; } }

public T GetComponentInParent ();

설명

Returns the component <T> in the GameObject or any of its parents.

Recurses upwards till it finds a valid component. Returns null if no component found. Only component on active Game Objects are returned.

using UnityEngine;
using System.Collections;

public class GetComponentInParentExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any parent object

void Start() { HingeJoint hinge = gameObject.GetComponentInParent<HingeJoint>();

if (hinge != null) hinge.useSpring = false; } }
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