The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.
It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
| unassigned | Represents an invalid network view ID. | 
| isMine | True if instantiated by me. | 
| owner | The NetworkPlayer who owns the NetworkView. Could be the server. | 
| ToString | Returns a formatted string with details on this NetworkViewID. | 
| operator != | Returns true if two NetworkViewIDs are not identical. | 
| operator == | Returns true if two NetworkViewIDs are identical. |