Version: 2017.3
public void SetMaxDelay (float seconds);

파라미터

seconds Time in seconds.

설명

The maximum time in seconds that messages are buffered before being sent.

If this is set to zero, then there will be no buffering of messages before they are sent to the transport layer. This may reduce latency but can lead to packet queue overflow issues if many small packets are being sent.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961