Version: 2017.3
public static int ConnectEndPoint (int hostId, EndPoint endPoint, int exceptionConnectionId, out byte error);

파라미터

hostId Host ID associated with this connection (Retrieved when calling NetworkTransport.AddHost).
error Error (can be cast to NetworkError for more information).
xboxOneEndPoint A valid System.EndPoint.
exceptionConnectionId Set to 0 in the case of a default connection.

반환

int A unique connection identifier on success (otherwise zero).

설명

Try to establish connection to other peer, where the peer is specified using a C# System.EndPoint.

This is primarily useful on platforms (such as Xbox One) that require passing in special structures representing the remote host (as compared to the usual IP/port combination).

This is also useful for libraries relying on using an IPEndPoint object.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961