Version: 2017.3
public void DrawRenderer (Renderer renderer, Material material, int submeshIndex= 0, int shaderPass= -1);

파라미터

renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).

설명

Add a "draw renderer" command.

See Also: DrawMesh.

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