Version: 2017.3
public bool TryGetRotation (out Quaternion rotation, XR.WSA.Input.InteractionSourceNode node);

파라미터

node Specifies which part of the controller to query for its rotation.
rotation The rotation of the interaction source, if the function returns true.

반환

bool This method returns true if the Quaternion passed in was filled out correctly, and false if otherwise.

설명

Gets the rotation of the interaction source, assuming the backing data is valid.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961