Animator.CrossFadeInFixedTime

매뉴얼로 전환
public void CrossFadeInFixedTime (int stateHashName, float fixedTransitionDuration, int layer= -1, float fixedTimeOffset= 0.0f, float normalizedTransitionTime= 0.0f);
public void CrossFadeInFixedTime (string stateName, float fixedTransitionDuration, int layer= -1, float fixedTimeOffset= 0.0f, float normalizedTransitionTime= 0.0f);

파라미터

stateNameThe name of the state.
stateHashNameThe hash name of the state.
fixedTransitionDurationThe duration of the transition (in seconds).
layerThe layer where the crossfade occurs.
fixedTimeOffsetThe time of the state (in seconds).
normalizedTransitionTimeThe time of the transition (normalized).

설명

Creates a crossfade from the current state to any other state using times in seconds.

See Also: Animator.CrossFade for a use with normalized times.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961