public void OnProcessScene (SceneManagement.Scene scene);

파라미터

sceneThe current Scene being processed.

설명

Implement this function to receive a callback for each Scene during the build.

using UnityEditor;
using UnityEditor.Build;
using UnityEngine;

class MyCustomBuildProcessor : IProcessScene { public int callbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }
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