Camera.RenderWithShader

매뉴얼로 전환
public void RenderWithShader (Shader shader, string replacementTag);

설명

Render the camera with shader replacement.

See Rendering with Replaced Shaders page for details.

This will render the camera. It will use the camera's clear flags, target texture and all other settings.

The camera will not send OnPreCull, OnPreRender or OnPostRender to attached scripts. Image filters will not be rendered either.

This is used for special effects, e.g. rendering screenspace normal buffer of the whole scene, heat vision and so on. To make use of this feature, usually you create a camera and disable it. Then call RenderWithShader on it.

You are not able to call the Render function from a camera that is currently rendering. If you wish to do this create a copy of the camera, and make it match the original one using CopyFrom.

See Also: Rendering with Replaced Shaders, SetReplacementShader, Render.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961