GameObjectUtility.GetUniqueNameForSibling

매뉴얼로 전환
public static string GetUniqueNameForSibling (Transform parent, string name);

파라미터

parentTarget parent for a new GameObject. Null means root level.
nameRequested name for a new GameObject.

반환

string Unique name for a new GameObject.

설명

Get unique name for a new GameObject compared to existing siblings. Useful when trying to avoid duplicate naming. When duplicate(s) are found, uses incremental a number after the base name.

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