public static void DrawFrustum (Vector3 center, float fov, float maxRange, float minRange, float aspect);

파라미터

centerThe apex of the truncated pyramid.
fovVertical field of view (ie, the angle at the apex in degrees).
maxRangeDistance of the frustum's far plane.
minRangeDistance of the frustum's near plane.
aspectWidth/height ratio.

설명

Draw a camera frustum using the currently set Gizmos.matrix for it's location and rotation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961