public static RaycastHit2D CapsuleCast (Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance= Mathf.Infinity, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

파라미터

originThe point in 2D space where the capsule originates.
sizeThe size of the capsule.
capsuleDirectionThe direction of the capsule.
angleThe angle of the capsule (in degrees).
directionVector representing the direction to cast the capsule.
distanceMaximum distance over which to cast the capsule.
layerMaskFilter to detect Colliders only on certain layers.
minDepthOnly include objects with a Z coordinate (depth) greater than this value.
maxDepthOnly include objects with a Z coordinate (depth) less than this value.

반환

RaycastHit2D The cast results returned.

설명

Casts a capsule against colliders in the scene, returning the first collider to contact with it.

A CapsuleCast is conceptually like dragging a capsule through the scene in a particular direction. Any object making contact with the capsule can be detected and reported.

This function returns a RaycastHit2D object with a reference to the collider that is hit by the capsule (the collider property of the result will be NULL if nothing was hit). The layerMask can be used to detect objects selectively only on certain layers (this allows you to apply the detection only to enemy characters, for example).

The returned RaycastHit2D returns both the point and normal of the contact where the capsule would touch the collider. It also returns the centroid where the capsule would be positioned for it to contact at that point.

See Also: LayerMask class, RaycastHit2D class, :CapsuleCastAll, CapsuleCastNonAlloc, DefaultRaycastLayers, IgnoreRaycastLayer, raycastsHitTriggers.


public static int CapsuleCast (Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, ContactFilter2D contactFilter, RaycastHit2D[] results, float distance= Mathf.Infinity);

파라미터

originThe point in 2D space where the capsule originates.
sizeThe size of the capsule.
capsuleDirectionThe direction of the capsule.
angleThe angle of the capsule (in degrees).
directionVector representing the direction to cast the capsule.
contactFilterThe contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle.
resultsThe array to receive results. The size of the array determines the maximum number of results that can be returned.
distanceMaximum distance over which to cast the capsule.

반환

int Returns the number of results placed in the results array.

설명

Casts a capsule against the colliders in the Scene and returns all colliders that are in contact with it.

A CapsuleCast is conceptually like dragging a capsule through the scene in a particular direction. Any object making contact with the capsule can be detected and reported.

This function returns the number of contacts found and places those contacts in the results array. The results can also be filtered by the contactFilter.

See Also: ContactFilter2D and RaycastHit2D.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961