MaterialType

enumeration

매뉴얼로 전환

설명

The type of the material used to render a terrain object. Could be one of the built-in types or custom.

변수

BuiltInStandardA built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.
BuiltInLegacyDiffuseA built-in material that uses the legacy Lambert (diffuse) lighting model and has optional normal map support.
BuiltInLegacySpecularA built-in material that uses the legacy BlinnPhong (specular) lighting model and has optional normal map support.
CustomUse a custom material given by Terrain.materialTemplate.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961