public Motion GetStateEffectiveMotion (Animations.AnimatorState state);
public Motion GetStateEffectiveMotion (Animations.AnimatorState state, int layerIndex);

파라미터

stateThe AnimatorState which we want the Motion.
layerIndexThe layer that is queried.

설명

Gets the effective Motion for the AnimatorState. The Motion is either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to get the Motion that is effectively used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961