EditorUtility.SetCameraAnimateMaterials

매뉴얼로 전환
public static void SetCameraAnimateMaterials (Camera camera, bool animate);

설명

Sets this camera to allow animation of materials in the Editor.

If enabled, any rendered objects take global time into consideration. This means that any custom previews or scene view cameras can update in the Editor when not in Play Mode.

See Also: EditorUtility.SetCameraAnimateMaterialsTime.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961