public void OnClientSceneChanged (Networking.NetworkConnection conn);

파라미터

connThe network connection that the scene change message arrived on.

설명

Called on clients when a scene has completed loaded, when the scene load was initiated by the server.

Scene changes can cause player objects to be destroyed. The default implementation of OnClientSceneChanged in the NetworkManager is to add a player object for the connection if no player object exists.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961