public static bool SpawnObjects ();

반환

bool Success if objects where spawned.

설명

This causes NetworkIdentity objects in a scene to be spawned on a server.

NetworkIdentity objects in a scene are disabled by default. Calling SpawnObjects() causes these scene objects to be enabled and spawned. It is like calling NetworkServer.Spawn() for each of them.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961