Text file assets.
You can use raw text files in your project as assets and get their contents through this class. Also, you can access the file as a raw byte array if you want to access data from binary files. See the Text Asset manual page for further details about importing text and binary files into your project as Text Assets.
bytes | The raw bytes of the text asset. (Read Only) |
text | The text contents of the .txt file as a string. (Read Only) |
TextAsset | Create a new TextAsset with the specified text contents.This constructor creates a TextAsset, which is not the same as a plain text file. When saved to disk using the AssetDatabase class, the TextAsset should be saved with the .asset extension. |
ToString | Returns the contents of the TextAsset. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |