CubemapArrayConstructor

매뉴얼로 전환
public CubemapArray (int width, int cubemapCount, TextureFormat textureFormat, bool mipChain);
public CubemapArray (int width, int cubemapCount, TextureFormat textureFormat, bool mipChain, bool linear= false);

파라미터

faceSizeCubemap face size in pixels.
cubemapCountNumber of elements in the cubemap array.
formatFormat of the pixel data.
mipmapShould mipmaps be created?
linearDoes the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.

설명

Create a new cubemap array.

Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961