EditorGUI.DrawPreviewTexture

매뉴얼로 전환
public static void DrawPreviewTexture (Rect position, Texture image, Material mat= null, ScaleMode scaleMode= ScaleMode.StretchToFill, float imageAspect= 0, float mipLevel= -1);

파라미터

positionRectangle on the screen to draw the texture within.
image Texture to display.
matMaterial to be used when drawing the texture.
scaleModeHow to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.
imageAspectAspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used.
mipLevelThe mip-level to sample. If negative, the texture is sampled normally. Sets material _Mip property.

설명

Draws the texture within a rectangle.

If mat is null (the default), an appropriate material will be chosen for a RGBM or doubleLDR lightmap or a normal map and the fallback blit material will be chosen otherwise.


Preview Texture in an Editor Window.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961