class in UnityEngine.Experimental.UIElements
/
다음으로부터 상속:Experimental.UIElements.UxmlFactory_1
매뉴얼로 전환Instantiates a Box using the data read from a UXML file.
Box.BoxFactory | Constructor. |
canHaveAnyAttribute | Returns UxmlTraits.canHaveAnyAttribute (where UxmlTraits is the argument for T1). |
CreatesType | Returns the Type of the objects created by this factory. |
substituteForTypeName | Returns an empty string if T0 is not VisualElement; otherwise, returns "VisualElement". |
substituteForTypeNamespace | Returns the namespace for substituteForTypeName. |
substituteForTypeQualifiedName | Returns the fully qualified name for substituteForTypeName. |
uxmlAttributesDescription | Returns an empty enumerable. |
uxmlChildElementsDescription | Returns an empty enumerable. |
uxmlName | Returns the type name of T0. |
uxmlNamespace | Returns the namespace name of T0. |
uxmlQualifiedName | Returns the typefully qualified name of T0. |
AcceptsAttributeBag | Returns true. |
Create | Instantiate an object of type T0 and initialize it by calling T1 UxmlTraits.Init method. |
DoCreate | If implemented by your factory, this function will be called to instantiate an object of type T0. Otherwise, the default constructor of T0 will be used. |