Experimental: this API is experimental and might be changed or removed in the future.

ScrollerButtonFactory

class in UnityEngine.Experimental.UIElements

/

다음으로부터 상속:Experimental.UIElements.UxmlFactory_2

매뉴얼로 전환

설명

Instantiates a ScrollerButton using the data read from a UXML file.

상속된 멤버

변수

canHaveAnyAttributeReturns UxmlTraits.canHaveAnyAttribute (where UxmlTraits is the argument for T1).
CreatesTypeReturns the Type of the objects created by this factory.
substituteForTypeNameReturns an empty string if T0 is not VisualElement; otherwise, returns "VisualElement".
substituteForTypeNamespaceReturns the namespace for substituteForTypeName.
substituteForTypeQualifiedNameReturns the fully qualified name for substituteForTypeName.
uxmlAttributesDescriptionReturns an empty enumerable.
uxmlChildElementsDescriptionReturns an empty enumerable.
uxmlNameReturns the type name of T0.
uxmlNamespaceReturns the namespace name of T0.
uxmlQualifiedNameReturns the typefully qualified name of T0.

Public 함수

AcceptsAttributeBagReturns true.
CreateInstantiate an object of type T0 and initialize it by calling T1 UxmlTraits.Init method.

보호되는 함수

DoCreateIf implemented by your factory, this function will be called to instantiate an object of type T0. Otherwise, the default constructor of T0 will be used.
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