WebCamTexture

class in UnityEngine

/

다음으로부터 상속:Texture

매뉴얼로 전환

설명

WebCam Textures are textures onto which the live video input is rendered.

정적 변수

devicesReturn a list of available devices.

변수

deviceNameSet this to specify the name of the device to use.
didUpdateThisFrameDid the video buffer update this frame?
isPlayingReturns if the camera is currently playing.
requestedFPSSet the requested frame rate of the camera device (in frames per second).
requestedHeightSet the requested height of the camera device.
requestedWidthSet the requested width of the camera device.
videoRotationAngleReturns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation.
videoVerticallyMirroredReturns if the texture image is vertically flipped.

생성자

WebCamTextureCreate a WebCamTexture.

Public 함수

GetPixelReturns pixel color at coordinates (x, y).
GetPixelsGet a block of pixel colors.
GetPixels32Returns the pixels data in raw format.
PausePauses the camera.
PlayStarts the camera.
StopStops the camera.

상속된 멤버

정적 변수

currentTextureMemoryThe amount of memory currently being used by textures.
desiredTextureMemoryThis amount of texture memory would be used before the texture streaming budget is applied.
nonStreamingTextureCountNumber of non-streaming textures.
nonStreamingTextureMemoryTotal amount of memory being used by non-streaming textures.
streamingMipmapUploadCountHow many times has a texture been uploaded due to texture mipmap streaming.
streamingRendererCountNumber of renderers registered with the texture streaming system.
streamingTextureCountNumber of streaming textures.
streamingTextureDiscardUnusedMipsForce the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded.
streamingTextureForceLoadAllForce streaming textures to load all mipmap levels.
streamingTextureLoadingCountNumber of streaming textures with mipmaps currently loading.
streamingTexturePendingLoadCountNumber of streaming textures with outstanding mipmaps to be loaded.
targetTextureMemoryThe amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.
totalTextureMemoryThe total amount of memory that would be used by all textures at mipmap level 0.

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
imageContentsHashThe hash value of the Texture.
mipMapBiasMip map bias of the texture.
updateCountThis counter is incremented when the texture is updated.
widthWidth of the texture in pixels. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.
IncrementUpdateCountIncrement the update counter.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.
SetStreamingTextureMaterialDebugPropertiesUploads additional debug information to materials using textures set to stream mip maps.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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