public static Vector3 PerspectiveClipToWorld (Matrix4x4 clipToWorld, Vector3 viewPositionWS, Vector3 positionCS);

파라미터

clipToWorldClip to world matrix to use.
viewPositionWSThe viewer's position in world space.
positionCSThe position in clip space.

반환

Vector3 The corresponding world space position.

설명

Calculate the world space position of a point in clip space.

The z component will be used to get the point at the distance z from the viewer.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961