public static void QueuePlayerLoopUpdate ();

설명

Normally, a player loop update will occur in the editor when the Scene has been modified. This method allows you to queue a player loop update regardless of whether the Scene has been modified.

When the Scene is modified it forces a repaint of any window that has autoRepaintOnSceneChange set to true. Additionally, the player loop will run and consequently update any scripts that are marked with ExecuteInEditMode or MonoBehaviours that have runInEditMode set to true.

Sometimes you may want more consistent updates even when the Scene has not been modified, so you can call this method to queue an update.

See Also: ExecuteInEditMode, MonoBehaviour.runInEditMode, EditorWindow.autoRepaintOnSceneChange.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961