Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindStreamProperty

매뉴얼로 전환
public static Experimental.Animations.PropertyStreamHandle BindStreamProperty (Animator animator, Transform transform, Type type, string property);
public static Experimental.Animations.PropertyStreamHandle BindStreamProperty (Animator animator, Transform transform, Type type, string property, bool isObjectReference= false);

파라미터

animatorThe Animator instance the method is called on.
transformThe Transform to target.
typeThe Component type.
propertyThe property to bind.
isObjectReferenceisObjectReference need to be set to true if the property to bind does animate an Object like SpriteRenderer.sprite.

반환

PropertyStreamHandle The PropertyStreamHandle representing the new binding.

설명

Create a PropertyStreamHandle representing the new binding on the Component property of a Transform already bound to the Animator.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllStreamHandles.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961