CommandBuffer.SetComputeFloatParams

매뉴얼로 전환
public void SetComputeFloatParams (ComputeShader computeShader, string name, params float[] values);
public void SetComputeFloatParams (ComputeShader computeShader, int nameID, params float[] values);

파라미터

computeShader ComputeShader to set parameter for.
nameName of the variable in shader code.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valuesValues to set.

설명

Adds a command to set multiple consecutive float parameters on a ComputeShader.

This function can be used to set float vector, float array or float vector array values. For example, float4 myArray[4] in the compute shader can be filled by passing 16 floats. See Compute Shaders for information on data layout rules.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961